Jim Whitehead (computer scientist)

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Jim Whitehead
Occupation Professor, Department of Computational Media, University of California, Santa Cruz
Website Homepage

E. James Whitehead is Professor and Chair[1] of Computational Media at the University of California, Santa Cruz, United States. He served as the Chair of the Computer Science department University of California, Santa Cruz from 2000-2014.[2] He received a BS in Electrical Engineering from the Rensselaer Polytechnic Institute in 1989, and a PhD in Information and Computer Science from the University of California, Irvine, in 2000.

Previously, he performed hard, real-time firmware development as a software engineer for Raytheon, 1989–1992. From 1996–2004, Whitehead created and led the Internet Engineering Task Force working group on Web Distributed Authoring and Versioning,[3][4] and is considered the "father" of the WebDAV protocol.[citation needed] He is author on over 50 peer-reviewed articles on software engineering and hypertext systems, and seven Internet standards (RFC) documents.[2]

Whitehead led the creation of the BS Computer Science: Computer Game Design degree program at UC Santa Cruz, the first game oriented degree program within the University of California system.[2] He is also working with the Expressive Intelligence Studio as an advisor.[5]

He is the president of the Society for the Advancement of the Science of Digital Games,[6] the organization that sponsors the Foundations of Digital Games conference series.[7]

References

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External links


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  1. Jim Whitehead Page in UCSC CS people directory
  2. 2.0 2.1 2.2 Curriculum Vitae, Jim Whitehead Home Page, University of California, Santa Cruz, USA.
  3. J. Whitehead, G. Clemm, J. Reschke, Ed., Web Distributed Authoring and Versioning (WebDAV): Redirect Reference Resources, RFC 4437, The Internet Society, March 2006.
  4. Jim Whitehead, WebDAV: Versatile Collaboration Multiprotocol, IEEE Internet Computing, Volume 9 , Issue 1, pages 66–74, January 2005.
  5. EIS Home Page
  6. SASDG Officers
  7. Foundations of Digital Games