Brigador
Brigador | |
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File:BrigadorBoxArt.jpg | |
Developer(s) | Stellar Jockeys |
Platforms | Microsoft Windows, OS X, Linux |
Release date(s) |
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Genre(s) | Real-time tactics |
Mode(s) | Single-player |
Brigador (formerly known as Matador) is an isometric real-time tactical game from independent studio Stellar Jockeys, released on October 16, 2015 on early access. It has been compared with the Syndicate[1] and MechWarrior[2] series.
Gameplay
After selecting a vehicle and equipping it with weapons, the player is placed at random into one of nine districts.[3] Each district can be cleared by completing one of three objectives: eliminating all enemies, taking out all enemy captains or destroying the orbital defense platforms. There is no way to save the game, restart or accumulate experience: the game must be completed in one sitting.[1] However, unlocked features should carry through from one playthrough to the next, and enemy placements are randomized between matches.[4][5]
Development
Brigador is produced by four-man studio Stellar Jockeys working out of Seattle, WA and Champaign, IL. Brothers Hugh and Jack Monahan are behind the game's art direction and design, working with programmers Dale Kim and Harry Hsiao.[6] The game has been Greenlit on Steam,[7] and was released October 16, 2015 on early access.[8]
References
- ↑ 1.0 1.1 Lua error in package.lua at line 80: module 'strict' not found.
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- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
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External links
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