Hunted: The Demon's Forge

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Hunted: The Demon's Forge
Hunted the Demons Forge cover.png
Developer(s) inXile Entertainment
Publisher(s) Bethesda Softworks
Composer(s) Kevin Riepl[1]
Engine Unreal Engine 3
Platforms Microsoft Windows
PlayStation 3
Xbox 360
Release date(s) NA May 30, 2011 (Steam)
NA May 31, 2011 (Retail)
  • AS: June 1, 2011 (PS3)
AUS 20110602June 2, 2011
EU 20110603June 3, 2011
JP August 25, 2011 (PS3, X360)
Genre(s) Action game
Mode(s) Single-player, multiplayer

Hunted: The Demon's Forge is an action game set in a dark fantasy world. The game was developed by inXile Entertainment and published by Bethesda Softworks for PlayStation 3, Xbox 360 and Microsoft Windows.[2]

Gameplay

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The game features co-operative multiplayer with online, splitscreen, and LAN options. E'lara is able to use a bow and small weapons, while Caddoc wields larger melee weapons, as well as a crossbow. Players have the option to explore large areas. Players are able to use spells to help in combat.[2]

The game supports cross-regional co-operative play on all platforms, but the random match-making feature is regional on PC and PlayStation 3, and cross-regional on Xbox 360.[3][4]

Plot

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Two mercenaries in battle, E'lara and Caddoc, go searching for a mysterious artifact about which Caddoc had a vision, but events grow out of hand and the companions become wrapped up in a chain of events involving demons, the orclike Wargar, and a sorceress named Seraphine.[2]

Development

Inxile Entertainment's President Matt Findley said that the game's mechanics are mainly based on his team’s own experience playing co-op games and the resulting stream of ideas on how to improve the genre step by step.[5] Findley’s personal criticism towards similar co-op titles is that the general definition of co-op has sunk “to allowing two players to play together”. “We’re co-op in that all of our special skills and abilities are designed to make you work together,” Findley added later in the interview.

Before the games release Matt Finley the founder of inXile stated a sequel and series would happen if it saw enough commercial success. Many ideas were not used and they would improve the co-op. The next installment, if it ever gets one would not necessarily be a sequel but possibly a prequel or new story set in the same world with different characters.[citation needed]

Reception

Reception
Review scores
Publication Score
PC PS3 Xbox 360
Destructoid N/A N/A 6.5/10[6]
Eurogamer N/A N/A 7/10[7]
Game Informer N/A 6/10[8] 6/10[8]
GamePro N/A 3/5 stars[9] 3/5 stars[9]
Game Revolution C[10] C[10] C[10]
GameSpot 4.5/10[11] 5/10[12] 5/10[12]
GameSpy N/A 3/5 stars[13] 3/5 stars[13]
GameTrailers N/A N/A 5.6/10[14]
GameZone 5/10[15] 5/10[15] 5/10[15]
IGN 6/10[16] 6/10[16] 6/10[16]
Joystiq N/A N/A 3.5/5 stars[17]
OXM N/A N/A 6.5/10[18]
PC Gamer (US) 68%[19] N/A N/A
PSM N/A 5/10[20] N/A
The Daily Telegraph N/A N/A 6/10[21]
The Escapist N/A N/A 3.5/5 stars[22]
Aggregate score
Metacritic 61/100[23] 57/100[24] 61/100[25]

Hunted: The Demon's Forge received "mixed" reviews on all platforms according to video game review aggregator Metacritic.[25][24][23]

The Escapist gave the Xbox 360 version three stars out of five and said, "Good for a quick and fun diversion, Hunted is far from the perfect coop game or fantasy dungeon crawl, but the storytelling almost makes up for it. Almost."[22] Digital Spy gave the same version three stars out of five, stating that "the muddy graphics and frequently questionable design choices make the campaign sometimes feel like a chore."[26] The Daily Telegraph gave said version a similar score of six out of ten and said it was "a decent enough game to play through, but certainly one you'll forget in a hurry. It's the kind of game perfect for a lull in gaming when there's nothing else left, and you fancy something disposable but enjoyable."[21] Edge gave the save console version six out of ten and said, "Like a horse swishing its tail with futile persistence, Hunted never manages to rid itself of bugs."[27] However, The A.V. Club gave the same version a C and stated that the problem with the game is that "It thinks ham-fisted cooperation is indistinguishable from effortless cooperation. Any two people playing together know better."[28]

References

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External links