Project Dream

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Project_Dream
File:Project Dream title.png
Provisional title screen
Developer(s) Rare
Publisher(s) Nintendo
Designer(s) Gregg Mayles
Composer(s) Grant Kirkhope
Platforms Super Nintendo, Nintendo 64
Release date(s) Released as Banjo-Kazooie in 1998
Genre(s) Action-adventure, role-playing
Mode(s) Single-player

Project Dream (provisionally titled Dream: Land of Giants) was a cancelled action-adventure role-playing video game. Developed by Rare, the game was aimed for release on the Super Nintendo Entertainment System (SNES), and later the Nintendo 64. Later during development, Project Dream was instead entirely re-developed as Banjo-Kazooie, which was ultimately released for the Nintendo 64 in 1998. The initial plot of the game revolved around a young boy named Edison, who had caused long term trouble with pirates led by their leader, Captain Blackeye.

Synopsis

File:Project Dream.jpg
A screenshot of gameplay from the Nintendo 64 version.

The specified storyline of the game is scarce and there are only few screenshots released of the game. The game itself first featured a main character named Edison, who wielded a wooden sword.[1] Edison had caused trouble for a group of pirates, who are the main antagonists of the game. The pirates, led by their leader, Captain Blackeye wanted to capture Edison, though the main base of the story is unclear.[2] It is assumed that the story follows Edison's adventure trying to end his troubles with the pirates.

Characters

There were a few main characters in the story who made it into Banjo-Kazooie, excluding Edison. The characters of Dream did include Banjo the bear himself, who was a secondary character in the game before Rare removed Edison and replaced Banjo as the main character. Captain Blackeye was removed when Rare redeveloped Dream into Banjo-Kazooie, although Blackeye himself makes an appearance in Banjo-Tooie, and even makes reference to his original use as a character, claiming he had a dream in which a bear that looked like Banjo took the spotlight from him.

There were also a few outlining minor characters in the game. Edison's girlfriend Madeleine was a character specified by Grant Kirkhope.[3] Other characters specified by Kirkhope are Bully,[4] Big Belly and Cockeye,[5] for which he composed musical themes.[6] An unnamed rabbit was later changed to the main character when Edison was removed. Tooty eventually appeared in Banjo-Kazooie, and a dog named Dinger was a secondary character. Gruntilda was initially a giant in the game and later changed into the main antagonist of Banjo-Kazooie, and Tiptup was going to be another secondary character. Kazooie was not to be featured as a main character in Dream. She was going to have an appearance as a baby bird found by a girl named Ella, who was the protagonists' little sister.

Development

Development of the game began after the release and success of Rare's SNES title, Donkey Kong Country. Tim Stamper, Rare's founder who previously directed Donkey Kong Country, took overall control of Project Dream.

One specified reason why Project Dream was not completed was that it was considered too large for the SNES version, and was later converted to the Nintendo 64 to become a large 3D role-playing game. Initially, Dream was to feature an unconventional terrain system, but performance issues on the Nintendo 64 led to the abandonment of that approach.[7] That technical setback, along with concerns about project's overall direction, led to the transformation of the project into what became Banjo-Kazooie.

On December 22, 2015, Rare uploaded a special video to their YouTube channel where key people who worked on the game gave interviews and revealing beta gameplay footage of both the SNES and Nintendo 64 builds publicly for the first time. The project was tentatively titled "Dream: Land of Giants". The story was initially to have a fantasy/fairy tale theme and then turned into a pirate themed plot.

References

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  3. Madeleine
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External links