Rivalry (computer game)

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Rivalry
250px
Fight screen
Web address http://my64k.itch.io/rivalry
Commercial? Yes
Type of site
WebGL game
Registration None
Available in English
Owner Kew McParlane
Launched November 2015[1]
Current status Online

Rivalry is a 2015 ragdoll-based swordfighting WebGL game created by Kew McParlane.

Background

File:Kew McParlane.jpg
Creator of Rivalry, Kew McParlane, in November 2015 at PAX Australia

Rivalry was created by Kew McParlane and launched on the 1st November 2015 at PAX Australia.[2][3] Rivalry was a surprise hit [4][5][6][7] of the show.

Kew came up with the idea of the game when as a 12[8] year old he built a prototype using Little Big Planet. He took the idea to his father who encouraged Kew by teaching him how to program.[9] He then ran a successful Kickstarter to raise $2000 to get himself an Indie Developer stand at PAX 2015 in Melbourne Australia.[10]

Gameplay and reception

In Rivalry two players take turns at moving their rag-doll character’s limbs and weapons until one is victorious. While the beginning stages of each game captures the strategic essence of swordplay,[11] as damage and limbs are taken, the endgame turns rather Pythonesque.

Rivalry's Steam Greenlight campaign launched a few days before PAX Australia 2015 and received mostly negative comments due to the primitive graphics of the game.[12] During and after PAX Rivalry began to receive almost exclusively positive comments from people who had attended PAX and experienced the game first hand.

Rivalry was green-lit by Steam on the 16th December 2015.[13]

Rivalry was released under Steam Early Access on 23rd January 2016[14] and gained some popularity amongst gamers when Kim Richards from The YogsCast published two playthrough videos in 16th March 2016.[15] [16]

References

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External links