Spacebase DF-9

From Infogalactic: the planetary knowledge core
Jump to: navigation, search
Spacebase DF-9
250px
Spacebase DF-9 logo
Developer(s) Double Fine Productions
Publisher(s) Double Fine Productions
Director(s) Tim Schafer
Platforms Microsoft Windows, OS X, Linux
Release date(s)
    Genre(s) Space simulator
    Mode(s) Single-player

    Spacebase DF-9 is a space simulator video game developed by Double Fine Productions.[1] It was prototyped during Double Fine's open Amnesia Fortnight 2012, directed by JP Lebreton.[2] After being released as an open beta on October 15, 2013, it was officially released on October 27, 2014, for Microsoft Windows, OS X, and Linux.[3]

    Gameplay

    The player designs, builds and maintains a space station, and must keep its inhabitants happy while fending off alien threats.[4]

    History

    Development

    Spacebase DF-9 was one of several ideas presented for voting for Double Fine's Amnesia Fortnight 2012 project, where users would be able to vote for the game concepts they felt they would want to play the most. Spacebase DF-9 was an idea presented by designer-programmer JP LeBreton. The title received the second most votes and was one of five other titles that Double Fine stated they would develop into full games.[2] A full commercial version of the game was announced on October 15, 2013, with an alpha version being available to purchase through Steam Early Access.[3] Double Fine announced on September 17, 2014 that the full game would be released in October 2014. In addition, they promised to release the game's Lua source code to allow the community to develop new content and features independently.[5]

    Release

    The release of v1.0 commenced on October 27, 2014, simultaneously with release of Lua source code. The retail version included a tutorial mode, goals screen and bugfixes.[6]

    End-of-support

    After the release of v1.0 on November 21, 2014, twelve employees were laid off including the programmer and project lead JP LeBreton.[7] On December 16, 2014 Greg Rice posted on the official technical support forums stating that there were no further plans for patches and there was no team assigned to the project.[8]

    Open-source and community-support

    In May 2015, after Double Fine ended the support and abandoned the game, part of the source code was released under the CPAL open-source license to the public.[9] Following that event, fans have been working to continue the game's development and support. The game's community develops based on Double Fine's documented plans for the game, bug fixes, extensions and additional features to the game, with the first patch becoming available for download in October 2015.[10]

    Controversy

    In September 2014, Double Fine announced that they were going to bring Spacebase DF-9 out of early access status, and add features to make the game a full commercial release, due to a lack of sales for the game during the early access period. After the commercial release, Double Fine will release part of the source code and no new features will be added, but Double Fine will still be offering support of the game and making bug fix releases.[11][12] The news was met with controversy, with some fans expressing anger over the fact that the game wouldn't continue development,[13] and some developers questioning whether a failure by a well known developer to successfully use the early access model would tarnish that model for other developers.[14]

    Reception

    Lua error in package.lua at line 80: module 'strict' not found. Spacebase DF-9 has a 46/100 Metacritic score.[15] IGN gave the game a 6.8/10 score and commented: "Spacebase DF-9 is charming, and its random events give you more to do and worry about than something like Banished. However, it lacks the depth and polish needed to make the tasks of expansion and crisis management go smoothly."[16]

    References

    <templatestyles src="Reflist/styles.css" />

    Cite error: Invalid <references> tag; parameter "group" is allowed only.

    Use <references />, or <references group="..." />

    External links

    1. Lua error in package.lua at line 80: module 'strict' not found.
    2. 2.0 2.1 Lua error in package.lua at line 80: module 'strict' not found.
    3. 3.0 3.1 Lua error in package.lua at line 80: module 'strict' not found.
    4. Lua error in package.lua at line 80: module 'strict' not found.
    5. Lua error in package.lua at line 80: module 'strict' not found.
    6. Lua error in package.lua at line 80: module 'strict' not found.
    7. https://twitter.com/vectorpoem/status/536933544472240128 on twitter.com
    8. http://www.doublefine.com/forums/viewthread/15918/#369949
    9. derelictgames / Spacebase V2 Updated Code on gitlab.com "This is a community maintained fork of DoubleFine's original game, which was open sourced May 12, 2015 under the Common Public Attribution License"
    10. Lua error in package.lua at line 80: module 'strict' not found.
    11. Lua error in package.lua at line 80: module 'strict' not found.
    12. Lua error in package.lua at line 80: module 'strict' not found.
    13. Lua error in package.lua at line 80: module 'strict' not found.
    14. Lua error in package.lua at line 80: module 'strict' not found.
    15. Lua error in package.lua at line 80: module 'strict' not found.
    16. Lua error in package.lua at line 80: module 'strict' not found.