Super Battletank 2
Super Battletank 2 | |
---|---|
Super Battletank 2
Cover art
|
|
Developer(s) | Imagineering[1] |
Publisher(s) |
|
Composer(s) | Jim Wallace[2] |
Platforms | Super NES |
Release date(s) |
|
Genre(s) | Tank simulation[1] |
Mode(s) | Single-player |
Super Battletank 2 is a 1994 tank simulation video game that was released exclusively for the Super Nintendo Entertainment System.
Contents
Summary
This video game is the sequel to Super Battletank, and the player controls a M1A2 Battletank.[3] There are 16 missions, all located in the Middle East.[3] Using radar, the player must scout out groups of enemy tanks and use the primary turret to take out infantrymen, Jeeps, SCUD missiles, and armored personnel carriers.[3] The Phalanx machine gun is used to take down enemy air threats like helicopters. Smoke screens can make the player temporarily invisible to enemy radar; turning them into a major threat.[3] Players can also summon threats from the sky in the form of supply drops and airstrikes.[3]
Reception
Electronic Gaming Monthly gave the game a 7.2 out of 10, commenting that it "comes at you with more of everything: more combat views, more weapons and a dynamite air strike/smart bomb weapon! Fans of the first must check this out."[4]
See also
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ 3.0 3.1 3.2 3.3 3.4 Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
<templatestyles src="Asbox/styles.css"></templatestyles>
- Pages with broken file links
- Pages using vgrelease with named parameters
- 1994 video games
- Absolute Entertainment games
- Imagineering (company) games
- Pack-In-Video games
- Super Nintendo Entertainment System games
- Super Nintendo Entertainment System-only games
- Video games developed in the United States
- Video game sequels
- Simulation video game stubs