TimeSplitters

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TimeSplitters
File:Timesplitters.JPG
Developer(s) Free Radical Design
Publisher(s) Eidos Interactive
Distributor(s) Square Enix
Designer(s) David Doak
Programmer(s) Steve Ellis
Hasit Zala
Joe Moulding
Artist(s) Karl Hilton
Rob Steptoe
Composer(s) Graeme Norgate
Series TimeSplitters
Platforms PlayStation 2
Release date(s)
    Genre(s) First-person shooter
    Mode(s) Single-player, multiplayer

    TimeSplitters is a first-person shooter video game developed by Free Radical Design and published by Eidos Interactive. It is the first game in the TimeSplitters series. It was released on 23 October 2000 in North America and 24 November 2000 in Europe as a PlayStation 2 launch title. The game revolves around the concept of travelling through time in a story mode spanning 100 years. The game features a story mode, arcade mode, unlockable challenge mode, and map maker.

    It was met with positive reception and was followed by a second game, TimeSplitters 2. A follow-up, TimeSplitters: Future Perfect, released in 2005. In June 2007, a fourth game was announced to be in development, titled TimeSplitters 4 but was indefinitely postponed.

    Gameplay and premise

    File:Timesplitters gameplay.jpg
    A screenshot of the Chinese level in TimeSplitters.

    As a first-person shooter game, TimeSplitters bears several gameplay and presentational similarities to GoldenEye 007 and Perfect Dark, including a similar aiming system and unlockable options through quick level completions.[1] The game's story mode can be played alone or co-operatively with one additional player. Every level in story mode can be played on three difficulty settings; several aspects, such as the enemies aggressiveness and the addition of new areas, can vary in function of the chosen difficulty.[2] Taking place at nine fictional locations between 1935 and 2035, the story follows 18 characters' individual attempts at defeating their own foes and the "TimeSplitters" with whom they have sided. In each level, the player can choose from one of two characters specific to each mission, and must kill enemies as they move through the level to retrieve an object and then carry that object to the exit portal. After a player picks up the object, TimeSplitters, evil mutant creatures, spawn endlessly throughout the level and attack the player.[3]

    TimeSplitters features a multiplayer mode, known as "Arcade", where up to four players and ten computer-controlled bots can compete individually, or in up to four different teams in certain modes. There are six multiplayer modes and aspects of each mode — such as the weapons and levels available, the winning condition, and managing characters — can be customized to match player preference.[4] Completing the story mode on the easiest difficulty unlocks "Challenge Mode", which provide certain goals on a pre-set map within the time limit.[3][5]

    The game contains a level editor that allows the player to create their own level from a selection of various pre-made tiles. Light settings of the tiles can be edited individually and items can be added to the map. The map can be given any one of five themes; these themes change the interior shape of the tiles and their appearance. The player can also play and test their levels in any certain mutliplayer modes, as well as saving them to their memory card.[6][7]

    Development and release

    In February 1999, several members of the GoldenEye 007 and Perfect Dark development team — including David Doak, Steve Ellis, Karl Hilton and Graeme Norgate — left Rare Ltd. to form their own company based in Nottingham, England called Free Radical Design.[1][8] TimeSplitters was the first project for Free Radical Design team,[1] and the development was carried out by eighteen people.[8] Graeme Norgate composed the music for TimeSplitters.[9]

    David Doak, the designer of TimeSplitters, said that the team focused on "action-based gameplay, but there are many other elements" and stated that the game would be "using both analog controls on the DualShock 2 and all of the controls will be fully customizable."[1] The team additionally included a "sign-on" system, which saves individual player profile and preferences stored on the memory card.[1] Because of the PlayStation 2's hardware limitations, Steve Ellis explained that "[g]etting a four-way split screen working at a good frame rate is a problem on any console, and the PS2 is no exception".[1] The team did not use anti-aliasing for TimeSplitters as it would reduce the frame rate drastically.[1] TimeSplitter uses a modified version of the GoldenEye 007 engine, which is written in C.[10]

    TimeSplitters was released in North America on 23 October 2000 and in Europe on 24 November 2000, as a launch game for the PlayStation 2. As part of the Platinum Range, it was re-released on 8 March 2002.[11]

    Reception

    Reception
    Aggregate scores
    Aggregator Score
    GameRankings 84.44%[12]
    Metacritic 81/100[13]
    Review scores
    Publication Score
    AllGame 3.5/5 stars[14]
    Eurogamer 9/10[15]
    GameFan 88%[16]
    Game Informer 9.5/10[17]
    GamePro 5/5 stars[18]
    Game Revolution C[19]
    GameSpot 8.4/10[3]
    GameSpy 90%[20]
    IGN 8.6/10[21]
    OPM (US) 5/5 stars[22]

    TimeSplitters received positive reviews from critics. It received a score of 84.44% on GameRankings[12] and 81/100 on Metacritic.[13]

    References

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    External links