Always Sometimes Monsters

From Infogalactic: the planetary knowledge core
(Redirected from Vagabond Dog)
Jump to: navigation, search
Always Sometimes Monsters
Always Sometimes Monsters logo.png
Logo of Always Sometimes Monsters
Developer(s) Vagabond Dog
Publisher(s) Devolver Digital
Designer(s) Justin Amirkhani
Programmer(s) Jake Reardon
Artist(s)
  • Sarah Dario
  • Kelvin Put
  • Jessica Alves
  • Victor Cueva Rodriguez
  • Donovan Liu
  • Luis Emilio Aceves Amaya
Writer(s) Justin Amirkhani
Composer(s) Laser Destroyer Team
Engine RPG Maker VX Ace
Platforms
Release date(s) Microsoft Windows
    OS X, Linux
      iOS, Android
        Genre(s) Role-playing
        Mode(s) Single-player

        Always Sometimes Monsters is a narrative role-playing video game created by Justin Amirkhani and Jake Reardon, developed by Vagabond Dog and published by Devolver Digital. The game was released on 21 May 2014 for Microsoft Windows. A later update using the MonoGame framework brought the game to OS X and Linux on 10 January 2015 and to iOS and Android on 28 May 2015.

        The game puts players in the role of an author who receives notice that the love of their life is marrying someone else across the country within a month. After being evicted from their apartment on the east coast, players then head to the west coast in order to intercept the wedding and win back the love they lost.[1]

        Gameplay

        As the game starts, players are introduced to their character through a narrative sequence that allows the selection of their character and love interest.[2] From there, the game begins its narrative, told through text windows supported by character portraits. Players make choices in dialogue and in action to alter the course of the story and change the fate of their protagonist.[3]

        Players can walk around to explore city environments, interact with NPCs, and find the means to earn money so they may progress to the next location. This often means taking repetitive odd jobs for low pay, or compromising a concept of morality.[4]

        The game plays out over a span of 30 in-game days,[5] with time progressing through morning, day, and night as activities and events are completed. Choosing how to spend time during the journey is a key component of the game, as some options disable others.[6]

        Reception

        Always Sometimes Monsters received generally positive reviews. Daniel Starkey of Eurogamer[7] gave the game a 9/10. Danielle Riendeau of Polygon,[8] Jordan Erica Webber of PC Gamer,[9] and Jessica Conditt of Joystiq[10] all gave the game an 8/10.

        Sequel

        A sequel, Sometimes Always Monsters, was announced on 13 August 2015.[11]

        References

        <templatestyles src="Reflist/styles.css" />

        Cite error: Invalid <references> tag; parameter "group" is allowed only.

        Use <references />, or <references group="..." />

        External links

        1. Lua error in package.lua at line 80: module 'strict' not found.
        2. Lua error in package.lua at line 80: module 'strict' not found.
        3. Lua error in package.lua at line 80: module 'strict' not found.
        4. Lua error in package.lua at line 80: module 'strict' not found.
        5. Lua error in package.lua at line 80: module 'strict' not found.
        6. Lua error in package.lua at line 80: module 'strict' not found.
        7. Lua error in package.lua at line 80: module 'strict' not found.
        8. Lua error in package.lua at line 80: module 'strict' not found.
        9. Lua error in package.lua at line 80: module 'strict' not found.
        10. Lua error in package.lua at line 80: module 'strict' not found.
        11. Lua error in package.lua at line 80: module 'strict' not found.