Zero Divide

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Zero Divide
Zero Divide: Techno Warrior (Interplay Win95 title)
Zero Divide
European PlayStation cover art
Developer(s)
ZOOM
Publisher(s)
ZOOM
Composer(s) Hideyuki Shimono
Akihito Ohkawa
Platforms
Release date(s)
August 25, 1995
  • Playstation:

      Playstation 3:

        PSP:

          Windows 95:

            Genre(s) 3D action fighting[1]
            Mode(s) Single-player
            Multiplayer

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            Zero Divide (ゼロ・ディバイド?)[4] is a fighting video game that was released for the PlayStation in 1995.

            Ports and sequels

            • Zero Divide, Windows (1996) - Japan-exclusive, developed by Kinesoft and published by GameBank. In 1999 it was included in the German compilation All You Can Play: 10 Action-Games.
            • Zero Divide 2: The Secret Wish, PlayStation (June 27, 1997) - developed and published by Zoom. Sony published Zero Divide 2 in Europe in 1998.
            • Zero Divide: The Final Conflict, Sega Saturn (November 20, 1997) - Japan-exclusive, developed and published by Zoom.

            Reception

            Reception
            Review scores
            Publication Score
            AllGame 4/5 stars[5]
            CVG 91%[6]
            EGM 29 / 40[7]
            Famitsu 29 / 40[8]
            GameFan 282 / 300[9]
            274 / 300[10]
            Game Informer 8.25 / 10[11]
            Maximum 3/5 stars[12]

            Upon the PlayStation version's release, critics generally praised the graphics,[12][13] techno soundtrack,[6] variety of character designs,[7][12] solid gameplay,[6][9][11] and the way fighters can hang on to the edge of the ring,[7][9][12][13] but criticized the difficulty in executing special moves[7][13] and felt that some opponents were overpowered.[12][13] They also noted similarities to the gameplay mechanics of the Virtua Fighter series.[6][9][11][13]

            GameFan called Zero Divide "one of the best 3-D fighting games of all time" and praised "innovative little extras like dangling off the side of the ring and the transparent limb effect" as well as the Tiny Phalanx shoot 'em up minigame, concluding Zero Divide "to be one of the best designed, programmed, and tweaked fighting games yet."[9] Game Informer said it "has everything you would expect from a next generation fighter, lots of action, fast moving polygon fighters, tons of moves, and most importantly solid game mechanics."[11] Computer and Video Games stated that it is "in some ways even better" than the original Virtua Fighter and offers "serious competition" against Tekken, saying that Zero Divide is "better looking" and "more intuitive", concluding it to be "a stunning, finely-tuned game".[6] GamePro concluded, "Although it lacks the solid fighting foundation that would make it great, Zero Divide has moments of greatness."[13] The four reviewers of Electronic Gaming Monthly scored it 29 out of 40 (7.25 out of 10 average), saying it "grows on you."[7] Maximum gave it three out of five stars, calling it "an average beat 'em up destined to be ignored by discerning PlayStation owners."[12]

            See also

            References

            1. 1.0 1.1 1.2 1.3 Lua error in package.lua at line 80: module 'strict' not found.
            2. Andy Glaister - Work History
            3. Zero Divide: Techno Warrior (PC, CD-ROM) Interplay Productions - 1998 USA, Canada Release
            4. Zero Divide Official site (Japanese)
            5. http://web.archive.org/web/20141115034640/www.allgame.com/game.php?id=2367&tab=review
            6. 6.0 6.1 6.2 6.3 6.4 https://archive.org/stream/Computer_and_Video_Games_Issue_171_1996-02_EMAP_Images_GB#page/n51/mode/2up
            7. 7.0 7.1 7.2 7.3 7.4 Lua error in package.lua at line 80: module 'strict' not found.
            8. http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=8785
            9. 9.0 9.1 9.2 9.3 9.4 GameFan, volume 3, issue 11 (November 1995), page 23
            10. GameFan, volume 4, issue 2 (February 1996), page 17
            11. 11.0 11.1 11.2 11.3 http://web.archive.org/web/19970117191215/www.gameinformer.com/jan96/zero.html
            12. 12.0 12.1 12.2 12.3 12.4 12.5 Lua error in package.lua at line 80: module 'strict' not found.
            13. 13.0 13.1 13.2 13.3 13.4 13.5 Lua error in package.lua at line 80: module 'strict' not found.

            External links